thusiamods: (Default)
Mods of Thusia ([personal profile] thusiamods) wrote in [community profile] thusia_ooc2012-11-28 04:44 pm

DISCUSSION: To Plot and Beyond

Hey guys, your resident mods here with a... not quite a full-out discussion post, but we'd like to get some ideas and points of note out there and your feedback on the matter. Particularly involving the latest plot and currently running plotlines. There have been a few discussions on plurk, but we'd like to have something more formal to make sure everyone has the opportunity to read and get their input on things that'll affect them.

There's a few things we'd like to touch upon with this post, the main points revolving around current/past/future plots and how we as mods can make things more fun for you in the way we handle them. Also on our agenda are things like State of the Game, God Functions, Player Accessibility, and probably more. To keep things organized, we'll be using header comments to cover specific topics and linking them in the post for easy navigation, so once you see a topic linked here, feel free to jump right to it.

CURRENT PLOTS: Moving HQ | Bitey Dogs | Weres


Week of my Life Posts | State of the Game | Affecting the Gods | Nature
over_the_fop: (I'll try)

[personal profile] over_the_fop 2012-11-29 04:11 am (UTC)(link)
I don't think anyone is actually OOCly against it. It's less, to me, a matter of whether we move or not, as to how things flow, naturally. If one thing works awesome! If another works, awesome! One working out doesn't preclude work on another, and moving now versus later is no skin off of my nose, as long as it is something that reacts to what we do, rather than something that is done to be reacted to, if that makes sense.

However, reading the general state of the game post, we may be moving, again, strictly to a sandbox, and reacting to and reacted by may honestly be a moot point.