thusiamods: (Default)
Mods of Thusia ([personal profile] thusiamods) wrote in [community profile] thusia_ooc2012-11-28 04:44 pm

DISCUSSION: To Plot and Beyond

Hey guys, your resident mods here with a... not quite a full-out discussion post, but we'd like to get some ideas and points of note out there and your feedback on the matter. Particularly involving the latest plot and currently running plotlines. There have been a few discussions on plurk, but we'd like to have something more formal to make sure everyone has the opportunity to read and get their input on things that'll affect them.

There's a few things we'd like to touch upon with this post, the main points revolving around current/past/future plots and how we as mods can make things more fun for you in the way we handle them. Also on our agenda are things like State of the Game, God Functions, Player Accessibility, and probably more. To keep things organized, we'll be using header comments to cover specific topics and linking them in the post for easy navigation, so once you see a topic linked here, feel free to jump right to it.

CURRENT PLOTS: Moving HQ | Bitey Dogs | Weres


Week of my Life Posts | State of the Game | Affecting the Gods | Nature
growsintheshade: (haha you're poking me)

Re: STATE OF THE GAME

[personal profile] growsintheshade 2012-11-29 04:29 pm (UTC)(link)
(To note though, the flood stuff wasn't ENTIRELY easy to run, though you're right that "water is rising" is easy enough to do comepared to active NPCs. I felt like I was keeping track of a lot, but that's probably also a thing that made it successful.)
hydralize: (wut)

Re: STATE OF THE GAME

[personal profile] hydralize 2012-11-29 04:39 pm (UTC)(link)
No event plot is really going to be easy to run. :|a I really don't think that's what Nishi was trying to imply at all.
Edited 2012-11-29 16:39 (UTC)
over_the_fop: (Default)

Re: STATE OF THE GAME

[personal profile] over_the_fop 2012-11-29 04:41 pm (UTC)(link)
No, I am not even remotely undermining the work that went into it. ANY PLOT takes a lot of work and tracking. And simply reacting even in little ways like. THE WATER BUBBLES. It's not objectively a lot of work, like running a battle is, but it's still hours of oh hey this is in this environment.

But RELATIVELY SPEAKING, running a flood is a lot easier than running a horde of dragons. It is harder, naturally than NOT running a horde of dragons at all, but ... well, not running a horde of dragons and expecting them to be as effective as the flood is why we're here.
growsintheshade: (.ch16pg11p1)

Re: STATE OF THE GAME

[personal profile] growsintheshade 2012-11-29 05:42 pm (UTC)(link)
GOING BACK UP TO THE LONG COMMENT:

We are happy that other solutions/additions were proposed in response to Eizon, that is good and exciting and I think Aviy plurked about having fun with that post because charas were coming up with other ideas in response.

Obviously that doesn't solve the problems with how it was couched and the frustration of feeling limited to one path that was handed to everyone, but hopefully as more stuff develops we(TEN??) can throw in new elements and IC complications that'll shift the event into something that feels more engaging on the player side. THE POINTS YOU HAVE MADE ARE GOOD and I personally agree with them in terms of how events should be run.

AS FOR THE EARLIEST POINT, I applied to being a mod with the knowledge that encouraging Gods to run cool things was part of my job-description so I SUPER SUPER APOLOGIZE that I haven't been helping to keep the energy up for that sort of thing (I... I was excited for your event... I'm sorry if I only said so in my own head...). I am excited for a lot of the ideas I have heard about and need to do a much better job of following up with them. I'm realizing the lack of follow up from the player side on some of them isn't just because the player lost interest, it's because they weren't motivated to continue, so S-SORRY ABOUT THAT.