devotedtothecore: (new factors in play.)
actual tsundere chrysos kineas ([personal profile] devotedtothecore) wrote in [community profile] thusia_ooc2012-09-16 10:19 pm
Entry tags:

Discussion Post Summary and Followup

So here's a rough summary of the things that were brought up in the discussion post! I think I nabbed everything that was key, lemme know if I missed anything.

Things That Got You Interested

- events that drag a whole bunch of people together who don't necessarily have existing CR, to work towards a common goal - some large group, plotty, exploring posts
- events that have strong openers to creating new CR
- dynamic priesting/priesting that gives opportunities for developing characters or stimulating them
- both mod-run plots (like flood) and player-run plots (like Yukari/S'vx shenanigans)
- events with longer-lasting impact that give some traction to the game and to characters living in the gameworld
- characters making mistakes and bad choices and being Characters really hard, and affecting the backdrop as well as other characters as a consequence
- things besides FIGHTIN' to be able to do in plots/events

Things You Would Like To See

A) GOD THINGS

- GOD APPS
- more active gods: gods being present more, god "sponsorship", gods taking interest in individuals that ping them, also possibly bringing those together as a result for potential CR
- more dynamic priesthoods: beyond "behave this way get this power" - priesthoods which offer character arcs, or places on groups with fellow priests, or appeal to certain characters but give them something to struggle with.

B) NEW CR THINGS

- events putting people together that force them to look at things/themselves from different angles, move characters out of comfort zones, that really force player vs. player interactions (not necessarily literal conflict/competition), rather than player vs. world all the time
- MORE ACTIVE OOC ENCOURAGEMENT OF JUMPING STRANGERS
- posts that encourage/force mixup/intermingle across CR bubbles. Events that group cross-canon/CR together to go for a common goal, whether person or setting-oriented
- posts with "event runner + attendees" activity rather than the current pattern of "single comments to mingles + explores"
- more use of environmental prompts by players to create banding together situations
- using [OPEN LOCATION] comment titles to highlight OOCly that yes it is okay to jump this thread please do '^' and fostering an environment where everyone feels it's ok to dive into a thing. Moving on from impressions that posts are made for people to play with just existing CR. MOVING ON FROM BEING RIDICULOUS AND ONWARD TO ROLLING ON EACH OTHER FOREVER

C) EVENTS EVENTHING:

- more player plots: characters charactering hard and creating conflicts/subsequent chain reaction events as a result. Events driven by character desires/interests.
- overarching villain plots!!!
- IC conspiracy talk, discussion, theorizing, huddling, problemsolving
- mod plots (or Runner plots) which facilitate/make a good backdrop for the above three things
- project posts: projects which could generate hilarity either from the process of building itself or the outcomes (like giant catapults)
- POTENTIAL TIMESKIP IN THE VERY DISTANT FUTURE, possibly after the resolution of some final large event, but not without polling community long before in advance and working out coordination and comfortzones so people still have time to develop and play out what they want to play without offscreening a million otherwise fun things
- updated premise and worldinfo for possible future appers, getting new apps/players into the game

Things That Could Be Done Better

- Gods played more actively as characters and forces of nature, rather than tools for trade - conversations with gods themselves becoming Events with risks, benefits, consequences, possibilities etc. Potential for unpredictable things happening, things taking a left turn, etc. (EXAMPLE: God influences in their very presence/interaction with characters, esp. as they become stronger with IC time, to the point of their domains subtly influencing those who spend any prolonged time with them.)
- More things for non-American timezone people to play with

SO WHAT NOW, THUSIA. WHAT SHALL WE DO FROM HERE

and by that I mean does anyone have further thoughts or comments or points to add or etc
fill_the_blanks: (Is everything in place?)

Re: ADDENDUM: on worldthings and player initative

[personal profile] fill_the_blanks 2012-09-17 09:00 am (UTC)(link)
WELL we did talk about getting an HQ FAQ up specifically for these sorts of questions like HOW DOES PLUMBING WORK but obviously life-punching and like... list of other pressing matters have cropped up so that hasn't happened yet.

BUT GENERALLY we encourage players to take something they see either in the mingles or the info pages and bring it into play. You are always allowed to expand on what's there and wing the details! You are also always allowed to ping at least Aviy or me on these subjects and we can get back to you pretty quickly if you want to double check what something does. I'll admit on stuff like the solar panels and the computers we do have some specific plans for them and how each affects the HQ, even though they're locked down right now so like... I REALIZE IT PROBABLY DOESN'T HELP WITH THE WINGING THINGS but I guess that's the line for the time being until more is revealed? EXPANDING ON WHAT HAS BEEN SEEN OR MENTIONED IS ABSOLUTELY OK, we also do try to build flavor stuff into various mingles when we can. Like, does anyone remember there seem to be balconies outside the 4th level apartments, even though the walls are sealed off? The more people see these and run with them, the more the environment becomes fleshed out to everyone in the sort of collective idea of the world.

AN HQ FAQ WOULD BE FANTASTIC AND IT IS STILL ON THE LIST but in the meantime hrm... :|a would making a specific tag for "WORLD FLAVOR CAN BE FOUND HERE" posts be helpful?