Akiha Jitsui ([personal profile] fates_end) wrote in [community profile] thusia_ooc 2012-11-29 03:28 am (UTC)

Re: STATE OF THE GAME

And continuing on from that! What I understand is that the world's intended to be more reactive, but the initial start had the world as very much active -- The food's outright poisonous, most of the place is filled with nature, etc. etc.

And that worked. Until we reached the equilibrium point. This probably also goes into why "nature doesn't seem like a threat anymore" -- the equilibrium point has been passed. There's a base that's relatively well-protected, we're domesticating plants so that the food isn't poisonous... Basically, there's getting to be less and less of a reason to even deal with nature unless it comes for us.

Theoretically, this would be the point where the world would want to switch over to being reactive, having nature as something that only bothers us if we bother it, while the HQ moving thing is basically seen as an attempt to pull away the agency that's finally been acquired.

Or maybe I'm making too many assumptions. That's likely, I think.

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